I kept playing Traveller (a sci-fi RPG – that’s “role playing game” for those you playing along at home) and a little bit of SPI’s Dragonquest, but you could stick a fork in my time with Dungeons & Dragons.
Then, sometime in the spring of 1981, I stopped playing D&D. (I’m still cheesed off that TSR didn’t publish T2 – The Temple of Elemental Evil – until years after I’d stopped playing D&D.) I vividly remember spending my hard-earned allowance money on the first Monster Manual, Player’s Handbook, and Dungeon Master’s Guide… and using the information in those books to dream up even more diabolical adventures. Our crew never got into miniatures – I think because of economics rather than my current excuse, “the fear of painting.” Similar reasons kept us from playing too many of the “official” modules – the primary ones I remember are The Village of Hommlet (T1) and the Giant trilogy.
The author at age 16, celebrating his birthday with a Dungeons & Dragons cake.Yes, that’s a dinosaur – his mother could not find a dragon.